WorldEdit is a must-have plugin for Minecraft server creators, making it easy to quickly modify and build worlds. It lets you generate landscapes, build structures and perform complex tasks in just a few clicks, thanks to an intuitive interface.
Its flagship tools include commands like “//set” to replace blocks or “//wand” to select an area, as well as copy-and-paste and schema import functions. Compatible with other plugins such as Bukkit and Spigot, WorldEdit integrates easily with Minecraft servers, offering endless customisation possibilities.
Please note that you need to be an operator to run these commands 🙂
Parameters
- //limit <Limit>: Defines the maximum number of blocks affected by your operations to avoid major errors.
History
- //undo: Cancels your last action.
- //redo: Restores the last undone action.
- /clearHistory: Clears your history.
Selection
- //wand: Adds an editing tool to your inventory (by default a wooden axe) to define selection points.
- /toggleeditwand: Activates or deactivates the editing tool’s selection mode.
- //pos1: Defines the first selection point.
- //pos2: Defines the second selection point.
- //hpos1: Defines the block being viewed as the first selection point.
- //hpos2: Defines the block being viewed as the second selection point.
- //chunk: Selects the parcel you are in.
- //expand <Amount>: Enlarges the selection of blocks in the direction being viewed.
- //contract <Montant>: Reduces the selection of blocks in the direction being viewed.
- //shift <Amount>: Moves the selected region without moving its contents.
- //size: Indicates the size of the selected region.
- //count <Block>: Counts the number of blocks of a specific type in the selected region.
- /distr: Gives the distribution of blocks in the selected region.
Clipboard
- //copy: Copies the selected region, including your current position.
- //cut: Deletes the selected region.
- //paste: Pastes the contents of the clipboard to your current position.
- //rotate <Angle>: Rotates the contents of the clipboard.
- //flip [Dir]: Returns the contents of the clipboard.
- //load <File>: Loads a .schematic file to the clipboard.
- //save <File>: Saves the contents of the clipboard to a .schematic file.
- /clearclipboard: Clears the contents of the clipboard.
Regional operations
- //set <Block>: Replaces all the blocks in the selection with the specified type.
- //replace <Block>: Replaces all blocks of one type with another in the selection.
- //overlay <Block>: Places a block above the selected region.
- //walls <Block>: Builds walls around the selection.
- //faces <Block>: Builds walls, a ceiling and a floor around the selection.
- //smooth [Iterations]: Smoothes the relief of the selection.
- //move [Number]: Moves the contents of the selection.
- //stack [Number]: Stacks the selection.
Generation
- //hcyl <Block> <Rayon> [Height]: Creates a hollow vertical cylinder.
- //cyl <Block> <Rayon> [Height]: Creates a vertical cylinder.
- //sphere <Block> <Rayon> [Empty?]: Creates a sphere.
- /forestgen [Size] [Type] [Density]: Generates a forest.
- /pumpkins [Size]: Generates a forest of pumpkins.
Chunk tools
- /chunkinfo: Gives the file name of the parcel you are in.
- /listchunks: Displays the list of plots used.
- /delchunks: Generates a script for deleting plots.
Utilities
- /toggleplace: Toggles between using the current position or point #1.
- //fill <Block> <Rayon> [Depth]: Creates a circular plate.
- //drain <Rayon>: Drains lakes of water or lava in the specified area.
- /fixwater <Rayon>: Repairs nearby bodies of water.
- /fixlava <Rayon>: Repairs nearby stretches of lava.
- /removeabove [Size] [Height]: Removes the blocks above you.
- /replacenear <Size> <from-id> <to-id>: Replaces nearby blocks.
- /butcher [Ray]: Kills monsters in the area.
Super-pioche
- //single: Activates super-single pocket mode.
- //area <Span>: Activates the superpick to dig in a given area.
- /none: Disables super-pocket commands.
Snapshots
- //restore [Snapshot]: Restores a specific snapshot.
- /listsnapshots [Num]: Displays the last 5 snapshots.
Travel
- /unstuck: Teleports to the first safe location.
- /ascend: Ascends to the nearest free space.
- /down: Descends to the nearest free space.
- /thru: Crosses the wall you’re looking at.
- /jumpto: Teleports to the wall you’re looking at.
- /up [Distance]: Rises by a predefined distance.